Spell list
You exert control over the elements, creating one of the following effects within range.
Beckon Air You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot Cube. Doors and shutters being held open by someone or something aren't affected.
Beckon Earth You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand.
Beckon Fire You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube. You choose the color and scent, and the embers can light candles, torches, or lamps in that area. The smoke's scent lingers for 1 minute.
Beckon Water You create a spray of cool mist that lightly dampens creatures and objects in a 5-foot Cube. Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 minute.
Sculpt Element You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube to assume a crude shape (such as that of a creature) for 1 hour.
You touch a willing creature and choose a skill. Until the spell ends, the creature adds {@dice 1d4} to any ability check using the chosen skill.
You point toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence; 1 foot of stone, metal, or wood; or a thin sheet of lead blocks the spell.
A Club or Quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a {@dice d8}. If the attack deals damage, it can be Force damage or the weapon's normal damage type (your choice).
The spell ends early if you cast it again or if you let go of the weapon.
You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 1d8} Radiant damage, and until the end of your next turn, it emits {@variantrule Dim Light|XPHB} in a 10-foot radius and can't benefit from the {@condition Invisible|XPHB} condition.
You create a vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. On a hit, the target takes {@damage 1d6} Piercing damage, and if it is Large or smaller, you can pull it up to 10 feet closer to you.
Objects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed {@variantrule Dim Light|XPHB} in a 10-foot radius and can't benefit from the {@condition Invisible|XPHB} condition.
{@action Attack|XPHB} rolls against an affected creature or object have {@variantrule Advantage|XPHB} if the attacker can see it.
A creature of your choice that you can see within range regains {@variantrule Hit Points|XPHB} equal to {@dice 2d4} plus your spellcasting ability modifier.
You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 1d10} Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take {@damage 2d6} Cold damage.
For the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the {@action Influence|XPHB} action's skill options with them.
Most Beasts have little to say about topics that don't pertain to survival or companionship, but at minimum, a Beast can give you information about nearby locations and monsters, including whatever it has perceived within the past day.
You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes {@damage 2d8} Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.
In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.
Choose up to three creatures within range. Each target's {@variantrule Hit Points|XPHB|Hit Point} maximum and current {@variantrule Hit Points|XPHB} increase by 5 for the duration.
Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes {@damage 2d8} Fire damage when you cast the spell. Until the spell ends, you can take a {@variantrule Bonus Action|XPHB} on each of your later turns to deal this damage again if the object is within range.
If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has {@variantrule Disadvantage|XPHB} on attack rolls and ability checks until the start of your next turn.
The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes {@variantrule Difficult Terrain|XPHB} for the duration. When a creature moves into or within the area, it takes {@damage 2d4} Piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a {@action Search|XPHB} action and succeed on a Wisdom ({@skill Perception|XPHB} or {@skill Survival|XPHB}) check against your spell save DC to recognize the terrain as hazardous before entering it.
You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking {@damage 2d6} necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.
In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.
[ { "name": "Elementalism", "source": "XPHB", "page": 267, "srd52": true, "basicRules2024": true, "level": 0, "school": "T", "time": [ { "number": 1, "unit": "action" } ], "range": { "type": "point", "distance": { "type": "feet", "amount": 30 } }, "components": { "v": true, "s": true }, "duration": [ { "type": "instant" } ], "entries": [ "You exert control over the elements, creating one of the following effects within range.", { "type": "entries", "name": "Beckon Air", "entries": [ "You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot Cube. Doors and shutters being held open by someone or something aren't affected." ] }, { "type": "entries", "name": "Beckon Earth", "entries": [ "You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand." ] }, { "type": "entries", "name": "Beckon Fire", "entries": [ "You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube. You choose the color and scent, and the embers can light candles, torches, or lamps in that area. The smoke's scent lingers for 1 minute." ] }, { "type": "entries", "name": "Beckon Water", "entries": [ "You create a spray of cool mist that lightly dampens creatures and objects in a 5-foot Cube. Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 minute." ] }, { "type": "entries", "name": "Sculpt Element", "entries": [ "You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube to assume a crude shape (such as that of a creature) for 1 hour." ] } ], "miscTags": [ "OBJ" ], "areaTags": [ "C", "Q" ] }, { "name": "Guidance", "source": "XPHB", "page": 282, "srd52": true, "basicRules2024": true, "level": 0, "school": "D", "time": [ { "number": 1, "unit": "action" } ], "range": { "type": "point", "distance": { "type": "touch" } }, "components": { "v": true, "s": true }, "duration": [ { "type": "timed", "concentration": true } ], "entries": [ "You touch a willing creature and choose a skill. Until the spell ends, the creature adds {@dice 1d4} to any ability check using the chosen skill." ], "areaTags": [ "ST" ] }, { "name": "Message", "source": "XPHB", "page": 298, "srd52": true, "basicRules2024": true, "level": 0, "school": "T", "time": [ { "number": 1, "unit": "action" } ], "range": { "type": "point", "distance": { "type": "feet", "amount": 120 } }, "components": { "s": true, "m": "a copper wire" }, "duration": [ { "type": "timed" } ], "entries": [ "You point toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.", "You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence; 1 foot of stone, metal, or wood; or a thin sheet of lead blocks the spell." ], "areaTags": [ "ST" ] }, { "name": "Shillelagh", "source": "XPHB", "page": 316, "srd52": true, "basicRules2024": true, "level": 0, "school": "T", "time": [ { "number": 1, "unit": "bonus" } ], "range": { "type": "point", "distance": { "type": "touch" } }, "components": { "v": true, "s": true, "m": "mistletoe" }, "duration": [ { "type": "timed" } ], "entries": [ "A Club or Quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a {@dice d8}. If the attack deals damage, it can be Force damage or the weapon's normal damage type (your choice).", "The spell ends early if you cast it again or if you let go of the weapon." ], "entriesHigherLevel": [ { "type": "entries", "name": "Cantrip Upgrade", "entries": [ "The damage die changes when you reach levels 5 ({@damage d10}), 11 ({@damage d12}), and 17 ({@damage 2d6})." ] } ], "scalingLevelDice": { "label": "damage", "scaling": { "1": "1d8", "5": "1d10", "11": "1d12", "17": "2d6" } }, "miscTags": [ "AAD", "SCL" ] }, { "name": "Starry Wisp", "source": "XPHB", "page": 320, "srd52": true, "basicRules2024": true, "level": 0, "school": "V", "time": [ { "number": 1, "unit": "action" } ], "range": { "type": "point", "distance": { "type": "feet", "amount": 60 } }, "components": { "v": true, "s": true }, "duration": [ { "type": "instant" } ], "entries": [ "You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 1d8} Radiant damage, and until the end of your next turn, it emits {@variantrule Dim Light|XPHB} in a 10-foot radius and can't benefit from the {@condition Invisible|XPHB} condition." ], "entriesHigherLevel": [ { "type": "entries", "name": "Cantrip Upgrade", "entries": [ "The damage increases by {@damage 1d8} when you reach levels 5 ({@damage 2d8}), 11 ({@damage 3d8}), and 17 ({@damage 4d8})." ] } ], "scalingLevelDice": { "label": "Radiant damage", "scaling": { "1": "1d8", "5": "2d8", "11": "3d8", "17": "4d8" } }, "damageInflict": [ "radiant" ], "spellAttack": [ "R" ], "miscTags": [ "LGT", "OBJ", "SCL" ], "areaTags": [ "ST" ] }, { "name": "Thorn Whip", "source": "XPHB", "page": 333, "level": 0, "school": "T", "time": [ { "number": 1, "unit": "action" } ], "range": { "type": "point", "distance": { "type": "feet", "amount": 30 } }, "components": { "v": true, "s": true, "m": "the stem of a plant with thorns" }, "duration": [ { "type": "instant" } ], "entries": [ "You create a vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. On a hit, the target takes {@damage 1d6} Piercing damage, and if it is Large or smaller, you can pull it up to 10 feet closer to you." ], "entriesHigherLevel": [ { "type": "entries", "name": "Cantrip Upgrade", "entries": [ "The damage increases by {@damage 1d6} when you reach levels 5 ({@damage 2d6}), 11 ({@damage 3d6}), and 17 ({@damage 4d6})." ] } ], "scalingLevelDice": { "label": "Piercing damage", "scaling": { "1": "1d6", "5": "2d6", "11": "3d6", "17": "4d6" } }, "damageInflict": [ "piercing" ], "spellAttack": [ "M" ], "miscTags": [ "FMV", "SCL" ], "areaTags": [ "ST" ] }, { "name": "Faerie Fire", "source": "XPHB", "page": 271, "srd52": true, "basicRules2024": true, "level": 1, "school": "V", "time": [ { "number": 1, "unit": "action" } ], "range": { "type": "point", "distance": { "type": "feet", "amount": 60 } }, "components": { "v": true }, "duration": [ { "type": "timed", "concentration": true } ], "entries": [ "Objects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed {@variantrule Dim Light|XPHB} in a 10-foot radius and can't benefit from the {@condition Invisible|XPHB} condition.", "{@action Attack|XPHB} rolls against an affected creature or object have {@variantrule Advantage|XPHB} if the attacker can see it." ], "savingThrow": [ "dexterity" ], "miscTags": [ "ADV", "LGT" ], "areaTags": [ "C" ] }, { "name": "Healing Word", "source": "XPHB", "page": 284, "srd52": true, "basicRules2024": true, "level": 1, "school": "A", "time": [ { "number": 1, "unit": "bonus" } ], "range": { "type": "point", "distance": { "type": "feet", "amount": 60 } }, "components": { "v": true }, "duration": [ { "type": "instant" } ], "entries": [ "A creature of your choice that you can see within range regains {@variantrule Hit Points|XPHB} equal to {@dice 2d4} plus your spellcasting ability modifier." ], "entriesHigherLevel": [ { "type": "entries", "name": "Using a Higher-Level Spell Slot", "entries": [ "The healing increases by {@scaledice 2d4|1-9|2d4} for each spell slot level above 1." ] } ], "miscTags": [ "HL", "SGT" ], "areaTags": [ "ST" ] }, { "name": "Ice Knife", "source": "XPHB", "page": 287, "srd52": true, "basicRules2024": true, "level": 1, "school": "C", "time": [ { "number": 1, "unit": "action" } ], "range": { "type": "point", "distance": { "type": "feet", "amount": 60 } }, "components": { "s": true, "m": "a drop of water or a piece of ice" }, "duration": [ { "type": "instant" } ], "entries": [ "You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 1d10} Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take {@damage 2d6} Cold damage." ], "entriesHigherLevel": [ { "type": "entries", "name": "Using a Higher-Level Spell Slot", "entries": [ "The Cold damage increases by {@scaledamage 2d6|1-9|1d6} for each spell slot level above 1." ] } ], "damageInflict": [ "cold", "piercing" ], "spellAttack": [ "R" ], "savingThrow": [ "dexterity" ], "areaTags": [ "ST" ], "hasFluffImages": true }, { "name": "Speak with Animals", "source": "XPHB", "page": 318, "srd52": true, "basicRules2024": true, "level": 1, "school": "D", "time": [ { "number": 1, "unit": "action" } ], "range": { "type": "point", "distance": { "type": "self" } }, "components": { "v": true, "s": true }, "duration": [ { "type": "timed" } ], "meta": { "ritual": true }, "entries": [ "For the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the {@action Influence|XPHB} action's skill options with them.", "Most Beasts have little to say about topics that don't pertain to survival or companionship, but at minimum, a Beast can give you information about nearby locations and monsters, including whatever it has perceived within the past day." ], "affectsCreatureType": [ "beast" ], "hasFluffImages": true }, { "name": "Thunderwave", "source": "XPHB", "page": 334, "srd52": true, "basicRules2024": true, "level": 1, "school": "V", "time": [ { "number": 1, "unit": "action" } ], "range": { "type": "cube", "distance": { "type": "feet", "amount": 15 } }, "components": { "v": true, "s": true }, "duration": [ { "type": "instant" } ], "entries": [ "You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes {@damage 2d8} Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.", "In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet." ], "entriesHigherLevel": [ { "type": "entries", "name": "Using a Higher-Level Spell Slot", "entries": [ "The damage increases by {@scaledamage 2d8|1-9|1d8} for each spell slot level above 1." ] } ], "damageInflict": [ "thunder" ], "savingThrow": [ "constitution" ], "miscTags": [ "FMV", "OBJ" ], "areaTags": [ "C" ] }, { "name": "Aid", "source": "XPHB", "page": 239, "srd52": true, "basicRules2024": true, "level": 2, "school": "A", "time": [ { "number": 1, "unit": "action" } ], "range": { "type": "point", "distance": { "type": "feet", "amount": 30 } }, "components": { "v": true, "s": true, "m": "a strip of white cloth" }, "duration": [ { "type": "timed" } ], "entries": [ "Choose up to three creatures within range. Each target's {@variantrule Hit Points|XPHB|Hit Point} maximum and current {@variantrule Hit Points|XPHB} increase by 5 for the duration." ], "entriesHigherLevel": [ { "type": "entries", "name": "Using a Higher-Level Spell Slot", "entries": [ "Each target's {@variantrule Hit Points|XPHB} increase by 5 for each spell slot level above 2." ] } ], "miscTags": [ "HL" ], "areaTags": [ "MT" ] }, { "name": "Heat Metal", "source": "XPHB", "page": 284, "srd52": true, "basicRules2024": true, "level": 2, "school": "T", "time": [ { "number": 1, "unit": "action" } ], "range": { "type": "point", "distance": { "type": "feet", "amount": 60 } }, "components": { "v": true, "s": true, "m": "a piece of iron and a flame" }, "duration": [ { "type": "timed", "concentration": true } ], "entries": [ "Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes {@damage 2d8} Fire damage when you cast the spell. Until the spell ends, you can take a {@variantrule Bonus Action|XPHB} on each of your later turns to deal this damage again if the object is within range.", "If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has {@variantrule Disadvantage|XPHB} on attack rolls and ability checks until the start of your next turn." ], "entriesHigherLevel": [ { "type": "entries", "name": "Using a Higher-Level Spell Slot", "entries": [ "The damage increases by {@scaledamage 2d8|2-9|1d8} for each spell slot level above 2." ] } ], "damageInflict": [ "fire" ], "savingThrow": [ "constitution" ], "miscTags": [ "OBJ", "SGT", "UBA" ], "areaTags": [ "ST" ] }, { "name": "Spike Growth", "source": "XPHB", "page": 319, "srd52": true, "basicRules2024": true, "level": 2, "school": "T", "time": [ { "number": 1, "unit": "action" } ], "range": { "type": "point", "distance": { "type": "feet", "amount": 150 } }, "components": { "v": true, "s": true, "m": "seven thorns" }, "duration": [ { "type": "timed", "concentration": true } ], "entries": [ "The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes {@variantrule Difficult Terrain|XPHB} for the duration. When a creature moves into or within the area, it takes {@damage 2d4} Piercing damage for every 5 feet it travels.", "The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a {@action Search|XPHB} action and succeed on a Wisdom ({@skill Perception|XPHB} or {@skill Survival|XPHB}) check against your spell save DC to recognize the terrain as hazardous before entering it." ], "damageInflict": [ "piercing" ], "miscTags": [ "DFT" ], "areaTags": [ "S" ] }, { "name": "Wither and Bloom", "source": "SCC", "page": 38, "level": 2, "school": "N", "time": [ { "number": 1, "unit": "action" } ], "range": { "type": "point", "distance": { "type": "feet", "amount": 60 } }, "components": { "v": true, "s": true, "m": "a withered vine twisted into a loop" }, "duration": [ { "type": "instant" } ], "entries": [ "You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking {@damage 2d6} necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.", "In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier." ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@scaledamage 2d6|2-9|1d6} for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd." ] } ], "damageInflict": [ "necrotic" ], "savingThrow": [ "constitution" ], "miscTags": [ "HL" ] } ]